A stone castle gate with rounded towers and small windows, with a group of people walking underneath, and trees surrounding the castle, under a partly cloudy sky.

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Interactive Visitor Experiences for Skipton Castle

Proposal

This proposal is based on conversations with Sebastian and Michelle on the 7 February 2025.

I have tried to reflect the topics we talked about in the proposal. It is worth saying however, it is just a starting point!

I have worked up three digital trail options:

  1. Interactive Self-guided Tours (apps) package

  2. A Gamified AR Digital Trail (apps) package

  3. Whispering walls – A sensory trail package. Motion triggered audio tour package. This can also be published as an app.

Once made, your app(s) will be published on the App Store and Google Play so are easy for visitors to access.

Once downloaded, no wi-fi or mobile phone data services are required to operate your apps.

This is a draft proposal with cost estimates. After a Getting Started scoping exercise or workshop, a full proposal and final costs will be provided for any or a combination of the packages outlined.

Information about all visitor experience packages are presented below.

Apple logo with text 'Download on the App Store'
Google Play logo with text 'GET IT ON Google Play'
A large historic stone castle surrounded by lush green trees and well-maintained lawns, with rolling hills and a partly cloudy blue sky in the background.

Skipton Castle

Cartoon AR orange dragon flying in the sky over rolling green landscape

An AR dragon flying high in the sky over the Forbidden Corner having been released by an avid young explorer.

Digital Engagement Trails

1. Interactive Self-Guided Tours

Turn your Come & explore paper guide into an interactive, interpretation-rich, self-guided tours.

Delivery method: iOS and Android apps published on the App Store and Google Play.

A historic stone castle gate with rounded towers and battlements, leading into a courtyard. People are walking through, and there are trees on either side of the structure, with a partly cloudy sky overhead.

Skipton Castle

Aims

  • Attract visitors with a new visitor experience offer

  • Enhance visitor engagement and learning

Attracting visitors and improving access

Diversifying your offer with ‘always on’ personalised self-guided tour experiences.

Including audio and image descriptions for visually impaired visitors.

Making navigation easy with location-responsive directional guides.

Benefits

Impacts you will gain from publishing your app.

Optional extra

Advancing engagement

Using digital overlays and augmented reality (AR) technologies to visualise room layouts and scenes from the past.

Improving visitors’ experience

Increasing exploration and discovery with tours that use a sequence of stories to take visitors to the places you want them to discover.

Extending dwell time and deepening engagement with multimedia stories and interpretation content.

Using location-responsive engagement to deliver content to visitors based on their physical location without the need for manual activation.

Keeping content fresh and gaining insights

Using a dedicated content management system(CMS) update your trail experience.

Using analytics dashboard to monitor and response to users behaviour and engagement patterns.

Saving time, money and paper

Converting existing paper guides into interactive digital tours.

Recycling existing interpretation content and visitor information.

Screenshot of a mobile app interface featuring a historic stone town hall with flags and flower boxes, and a section about the town hall's history from 1858.
Mobile app screen showing a list of historic places with descriptions and photographs, including a school, police station, and buildings at the top of the town.

Screen shots from Alston Explorer digital trail app depicting - Left to right - list view of places of interest, example of an audio narrative content type.

Features

Features that enhance the engagement experience

Location responsive engagement

Utilise Bluetooth, and image recognition technologies to receive location-based content, eliminating the need to search for information on phones.

And to provide directional guided to users when needed.

Engaging interpretation

Attach different content formats (audio, film, rub-aways, etc) to points of interest to enhance interpretation and diversify engagement experiences.

Have stories brought to life with stories and voices from historians and castle guides.

Personalisation

Use tour filtering systems to ensure visitors can easily find a tour that best suits there needs and interests.

Empower users to manage their engagement experience by selecting content and formats that match their interests and preferred ways of engaging.

Keep visitors up dated with events information.

Optional extras

AR content presentation

Use digital overlays and AR technology to see what the castle would have looked like in the past, and bring stories to life.

Enhanced navigation with AR directions (very tricky, requires a 3D digital model of the space)

A split image showing two historical castles on a hilly landscape with greenery and trees, with a contrasting color scheme and artistic style.
Illustration depicting medieval scenes with women, a wheelbarrow, and a brick wall in the background.
Screenshot of a mobile app menu titled 'The Custom House' with options for audio guides, gallery, quizzes, freeze frame, and about the venue.

Screen shots from Stories of Lynn digital trail app depicting - Left to right - Trail filter feature; range of different content types attached to a place of interest; Example of a now and then rub-away content type.

Screenshot of a mobile app interface showing search filters for points of interest, with options to filter by walking time, themes, or points of interest, and a toggle for displaying events. Below the filter options, part of a photo of a street and the King's Lynn Borough Archives building interior with people and shelves of books is visible.
A mobile app screen showing a photo of a historic building with the caption, "A View of the Guildhall, July 2016." The building has an ornate stone facade with large red windows under a cloudy sky. The app has a pink header titled "Reveal the past" and a navigation bar at the bottom with icons for Home, Resume, Progress, and Help.

2. Gamified AR (Augmented Reality) Digital Trails

Enhance your offer with a fun, challenge-driven educational experience that young explorers, families and teachers will love.

Delivery method: iOS and Android apps published on the App Store and Google Play.

Two children sitting on a stone wall next to a cartoon dragon in a grassy field with trees and rolling hills in the background.

Young explorers sitting with AR dragon at the Forbidden Corner.

Aims

  • Attract families and schools

  • Enhance visitor engagement and learning

  • Increase social profile and organic marketing

  • Boost on-site sales (optional extra)

  • Increase GDPR-compliant visitor data (optional extra)

Gamified AR Digital Trails combines the challenge and reward of a treasure trail, quest or scavenger hunt, with the magic and fun of AR.

Watch this short video

See the Forbidden Corner’s Gamified AR Digital Trail in action!

AR rewards are digital images, static or animated, that appear to exist in the real world when viewed through a smartphone camera. They can be flowers, animals, insects, or whatever is relevant to your collection challenge and learning goals.

A large, realistic model of a crab displayed in a museum exhibit.

AR Spider crab standing over spider crab exhibit at the Great North Museum, Hancock, Newcastle.

Increasing exploration, discovery and learning

Incentivising exploration by attaching AR rewards to locations you want visitors to discover.

Using narrative clues to encourage heads-up exploration.

Attach memorable stories and key facts to AR rewards to boost learning.

Benefits

Impacts you will gain from publishing your app.

Exploiting the magic of AR

Using AR to deliver a memorable experience.

Using AR rewards to make the finding and collecting of rewards worth the effort.

Bringing stories to life with AR rewards.

Delivering experiences that are entertaining and educational

Making learning interactive, entertaining and fun with a stand-out treasure trail or quest.

Gamifying the exploration of the castle by setting collection challenges and missions.

Using location-responsive engagement to add jeopardy to the collecting challenges.

A woman and a young girl taking a selfie together in a snowy outdoor setting with trees in the background. The woman has long, wavy hair and is smiling, while the girl, wearing a white hat and coat, has an expression of surprise as she looks at the phone screen.
A large cartoon dragon statue on a stone pedestal outdoors, with a scenic background of trees and hills under a partly cloudy sky.

Increasing social profile and organic marketing

Capturing share-worthy AR photos to boost social media interaction; The Forbidden Corner research shows AR photos get 40% more likes and shares.

Updating content and gaining insights

Using a content management system (CMS) to update your AR digital tour.

Using an analytics dashboard to monitor and respond to users' behaviour and engagement patterns.

Optional extra

Increasing revenues

Enhancing on-site sales by promoting special offers to app users. Visitors using The Forbidden Corner's AR Tour app spent 12% more in the shop and café, thanks to in-app messages about deals.

Collection of colorful reward badges with various designs including animals, symbols, and characters, some blacked out, arranged in rows.
A detailed diagram showing a family tree of the Clifford family, with various coat of arms and heraldic shields representing different family members and their lineage, including descriptions of their roles and historical notes.

Optional extra

Collecting contact data

Using requests for personalised PDF certificates to gather emails while ensuring GDPR compliance. Then, encouraging sign-ups for updates on new rewards to boost repeat visits.

Features

Features that enhance the engagement experience

Location responsive engagement

Bluetooth beacons are to used to ensure only players in the correct location can uncover and receive the AR reward.

Players can't collect a reward if they are not in the correct location!

Gamification

Players are challenged to undertake a defined mission, and to follow clues, find and collect AR rewards.

This provides a sense of purpose and incentive to explore and learn more about the caste.

Players can monitor their progress on their collections display panel.

Entertaining audio narratives can underpin the mission story and sense of fun.

A young girl with brown hair in a ponytail, wearing a black t-shirt with a pink design, holds a digitally added cartoon frog in her outstretched hand outdoors against a stone wall background.

Young explorer playing with the Forbidden Corner’s AR frog !

AR rewards

Once found, AR characters bring a bit of magic and a lot of fun for everyone.

Players are encouraged to set up, take and share dramatic photos with their AR characters.

This is a great way for players to share their experiences with family and friends.

A woman in a denim jacket smiling at the camera, wearing a large cartoon-style witch's hat with a red band and purple buckle, and earrings, with greenery in the background and a smartphone screen showing a photo editing app.

Optional extra

Personalised player profile & certificates

Players can have lots of fun using AR face filters and decorations (that ‘stick’ to their face) to create and share unique player profiles.

They can mark their collecting achievements by claiming a personalised certificate depicting their player's profile and name.

Optional extra

Personalised offers

Users are kept informed and can take advantage of special offers and information about future events.

Mobile app screen with a green, black, and blue nature-themed background displaying a game about identifying objects based on clues. The screen shows three clues for different objects: a bat, a knight's gate, and a face tower, each with a description and a red check mark for the bat clue. There are navigation icons at the bottom: Coin, Collection, Profile, and More.
A game screen titled 'Knights Gate' featuring a large letter 'F' on a metal gate. Instructions suggest finding the gate decorated with swords and locating a brass disc outside a castle tower. There's a purple 'Start scanning' button at the bottom.
Screenshot of a mobile game interface featuring animal illustrations, including a frog, a dragon, and a pair of deer, with a colorful sunset background, and game options at the bottom labeled Coin, Collection, Profile, and More.
A digital reward screen featuring a cartoon frog with large eyes, set against a yellow background with starburst effects. It includes text that says 'Your new reward!' and a button labeled 'Photo with reward'.

Screen shots from the Forbidden Corner digital trail app depicting - Left to right - List view of clues that direct players to the location of hidden rewards; Extended clue and scanning screen used to seek-out hidden rewards; Collections display and claim certified screen; AR reward screen, player use this to launch AR characters.

Enhance your offer with a mesmerising auditory experience that will thrill and chill visitors as they explore the castle unguided and come across whispered conversations and sounds from long ago.

(There is also an option to add motion sensor-activated diffusers to release smells (e.g., hops in the brewery). I am awaiting feedback from a potential supplier on that option.)

3. Whispering Walls – a sensory trail experience

Delivery method: Motion senor audio players* (iOS and Android app is also an option)

*Motion sensor audio players are devices that play pre-recorded sounds or messages when they detect movement.

Aims

  • Attract visitors with new visitor experience offer

  • Enhance visitor engagement and learning

Increasing exploration, entertainment and learning

Making discovering the history of the castle mysterious and thrilling!

Increasing dwell time and knowledge of historical details with first-hand ‘witness’ statements from the past.

Using different audio content types - ambient sounds and dramatic narrations, to keep the experience captivating.

Benefits

Impacts you gain from publishing your app.

Delivering immersive storytelling experiences

Making storytelling immersive using motion sensors to deliver audio content without the need to activate content manually.

Location-responsive engagement

Motion sensors are used to activate the presentation of content that is relevant to the visitors physical location.

Features

Features that enhance the engagement experience

Device free engagement

Visitors just need to be curious, explore spaces and listen carefully to have the history and mystery of the castle revealed.

Immersive sound installation

A mix of audio content types, ambient sound and dramatic narrative, are used to change the pace and delivery of the audio content to keep it engaging.

Mobile webpage with a black and white artwork of a bird with wings spread, stylized with intricate patterns, and a red dot near the bird's beak. The text on the page reads 'Fair Winds & Following Seas' and 'Freedom Festival,' with a 'Start Tour' button below.

In a previous project, we collaborated with The Broken Orchestra to create a captivating soundscape for the Fair Winds & Following Seas project along the River Hull. Location-triggered audio brought hidden stories to life through poetry and soundscapes, immersing users in the river’s untold histories.

Type of motion sensor

We will need to research the best motion sensor audio player for this task. We will consider detection range, audio quality, ease of updating content, and installation requirements before making a final decision.

Mobile app option

This experience could also be easily delivered using an app that would interact with Bluetooth beacons. The audio would be automatically triggered when the visitor came within range of the Bluetooth signal. Delivering this way would make content delivery and updating easier to manage.

Plans & Pricing

Interactive Self-Guided Tours

There are two cost elements to your Interactive Self-guided Tours package.

1. App production & publication

Payment options

a) Subscription plan - Annual contract

  • £1,200 per year (10% saving)

    or

  • £110 per month

Or

b) Project plan - three year contract

  • £3,240 (10% saving)

Includes an option to add additional years as required

All plans cover:

  • The software licence for*

    • Up to three guided tour

    • Route & content filtering system

    • Up to 21 multimedia points of interest (POIs) per tour

    • Location and user group responsive content delivery

*Additional trails and POIs can be purchased if required.

2. One-off design and set-up costs

  • £2,800 - £3,800

This covers:

  • Creating a bespoke design theme, including branding, individual assets, app store icons and promotion content.

  • Customising app engagement features and uploading content.

  • App Store and Google Play listings.

The cost depends on whether you have visual assets for us to customise or if we need to create new ones.

Bluetooth beacons (circa £50 each) will need to be purchased if used in the engagement solution.The cost of creating interpretation content isn't included as you may have it already.

Go to Getting Started to find out how we will work with you to produce a fully costed proposal and delivery plan.

Gamified AR Digital Trail

There are three cost elements to your Interactive Gamified AR Digital Trail package.

1. App production & publication

Payment options

a) Subscription plan - annual contract

  • £980 per year (10% saving)

    or

  • £90 per month

Or

b) Project plan - three year contract

  • £2,646 (10% saving)

Includes an option to add additional years as required

All plans cover:

  • The software licence for*

    • One gamified trail

    • Up to 15 reward locations

    • Location responsive content delivery

    • AR enabled content presentation

    • Collections display

*Additional trails and reward locations can be purchased if required.

2. One-off design and set-up costs

  • £2,800 - £3,800

This covers:

  • Creating a bespoke design theme, including branding, individual assets, app store icons and promotion content.

  • Customising app engagement features and uploading content.

  • App Store and Google Play listings.

The cost depends on whether you have visual assets for us to customise or if we need to create new ones.

Bluetooth beacons (circa £50 each) will need to be purchased if used in the engagement solution. The cost of creating interpretation content isn't included as you may have it already.

3. One-off AR reward creation costs

  • Circa £1,600.00

This assumes you have 9 rewards - 4 x 2D static, 3 x 3D objects/2D animation, 2 x 3D animation.

This covers the creation of AR rewards in three states - Unfound, found and AR ready.

  • 2D static rewards £70 - £160 each

  • 3D object / 2D animation rewards £140 - £230 each

  • 3D animated rewards £480 - £800 each

The cost variation depends on whether you provide the content, customise stock content or need to create bespoke content.

Go to Getting Started to find out how we will work with you to produce a fully costed proposal and delivery plan.

Go to About Whispering Walls

Whispering Walls – a sensory trail experience

There are two cost elements to your Whispering Walls package.

1. One-off audio production costs

Assuming 15 - 20 sound tracks

  • £1,500 - £3,500

This covers:

  • Tour and script creation

  • Audio production

Costs vary depending on the approach taken to produce the audio tracks. E.g. whether we are creating all new sounds, including voice actors in a recording studio, using stock sound, working voice actors managing their own sound production and/or recycling sound you already have.

2. Installation and set-up costs

Assuming 15 -20 sound tracks

  • £1,300 - £3,00

This covers:

  • Buying motion sensors (not including installation)

  • Managing and uploading audio content

Costs vary depending on the price of the motion sensors, they range from £25 - £150 each and how the content uploads are managed, less if you do it yourself.

A fully costed proposal and delivery plan will be produced following a scoping exercise or workshop.

We can discuss the cost of an app version if you are interested in learning more about this option.

About our approach to delivering your app

Week 1

1. Getting started

  • Define the purpose and target audience

  • Confirm features and interactive elements

  • Draft screens and content

  • Produce final scoping document

These tasks can be completed by your team using specification templates. Alternatively, this work can be worked out during a facilitated workshop* on-site or on-line.

OUTCOMES

  • Final proposal and cost

  • Confirmation of app architecture, screens and content

We will work with you to create and publish your app in three stages.

Week 2 - 4**

2. Design & Set-up

  • Confirmation of design theme visual references

  • Production of design theme assets – icons, headers, footers etc

  • Design of assets and AR rewards (if required)

  • Collation and uploading of design theme assets and content***

OUTCOMES

  • Beta / test version of your app

Cost - 50% of full cost

**The timescale assumes all interpretation content is publication ready.

***Once published you will have access to dedicated content management system (CMS) that will make it easy update content as required.

Week 5 - 8

3. Publish & Promote

  • App testing and gathering feedback

  • Make any adjustments and re-test

  • Produce app store product pages

OUTCOMES

  • App published in app stores

  • Access to CMS and Analytics Dashboard

  • Access to digital marketing resources

  • Your will activity promote your new app

  • 6 monthly review will be scheduled

Cost - Remaining 50% of full cost

*Getting started team workshop

Great for quickly bringing ideas together and planning the structure and content of your digital trail(s).

£480 for 3 hour workshop and production of final scoping documentation.

Plus travel expenses for on-site delivery.

Maintenance & Support Services

All Digital Trail subscription plans come with the following maintenance and support services as standard.

Optional extra features

Getting started team workshop

Great for quickly bringing ideas together and planning the structure and content of your digital trail(s).

£480 for a 3 hour workshop and production of final scoping documentation.

Plus travel expenses for on-site delivery.

AR digital overlays

For Interactive Digital Walking Trails

Enhance engagement with digital overlays and AR technology to present geological and historical view of the past, like old mining sites.

£ pending discussion

In-app messaging system

A powerful system for promoting special offers and driving on-site sales.

£ pending discussion

AR profile creation feature

Players use AR face filters, that automatically ‘stick’ to their faces, to create unique, player profiles that are great for social sharing and organic marketing.

£ pending discussion

Personalised PDF achievement certificates

Only available with AR profile creation feature

Boost GDPR-compliant database contacts by having players share their email for personalised PDF achievement certificates. Include an invitation to join your mailing list.

£ pending discussion

Forbidden Corner Quest

Cartoon depiction of a castle designed to look like a monster with big yellow eyes, a green snout, red and white teeth, and an open mouth.

AR digital tour by The Forbidden Corner, North Yorkshire

A short video showcasing The Forbidden Corner's AR digital tour app, featuring interactive experiences that families love.